Music game where you can move into sound agents to change the levels of the track! Not especially goal oriented, try to play around in the track and express yourself.

Sliders adjust how the audio effects the different instruments/ effects, in max/ min volume as well as the rate at which the increased volume decays. Sliders/ ability to change values intended for playtesting only.

Min volume is what the volume of an instrument will go down to once tracks start playing.

Max volume is an amount added onto your min volume, setting how high volume can go if you bump into several enemies in a row.

Decay changes how quickly your boosted volume resets to the minimum. 0.1 = it decays very slowly and sound stays boosted for longer. 1.0 makes the volume decay twice as fast as the default.

Changing some settings to get this build working resulted in audio behaviour different to the main test game. A different experience. You may prefer this though, let me know!

StatusIn development
PlatformsHTML5
AuthorRugeon
Made withUnity
TagsMusic

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